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Applied Sciences
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Computing (K-A)
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Computer animation (K-A)
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Rigging (K-A)
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Code a character (K-A)
Code a character (K-A)
(14 Lectures Available)
S#
Lecture
Course
Institute
Instructor
Discipline
1
1. Creating objects (K-A)
Code a character (K-A)
Khan Academy
Applied Sciences
2
2. Representing a shape object in code (K-A)
Code a character (K-A)
Khan Academy
Applied Sciences
3
3. Putting shapes together (K-A)
Code a character (K-A)
Khan Academy
Applied Sciences
4
4. Functions (K-A)
Code a character (K-A)
Khan Academy
Applied Sciences
5
5. Defining deformer functions in code (K-A)
Code a character (K-A)
Khan Academy
Applied Sciences
6
6. Connecting deformers and shapes with code (K-A)
Code a character (K-A)
Khan Academy
Applied Sciences
7
Project 2: Animate your character (K-A)
Code a character (K-A)
Khan Academy
Applied Sciences
8
Project: Create your own character (K-A)
Code a character (K-A)
Khan Academy
Applied Sciences
9
Rigging a snowman 1 (building the body) (K-A)
Code a character (K-A)
Khan Academy
Applied Sciences
10
Rigging a snowman 2 (adding a head) (K-A)
Code a character (K-A)
Khan Academy
Applied Sciences
11
Rigging a snowman 3 (adding a hat) (K-A)
Code a character (K-A)
Khan Academy
Applied Sciences
12
Rigging a snowman 4 (coding deformers) (K-A)
Code a character (K-A)
Khan Academy
Applied Sciences
13
Rigging a snowman 5 (adding and updating deformers) (K-A)
Code a character (K-A)
Khan Academy
Applied Sciences
14
Start here! (K-A)
Code a character (K-A)
Khan Academy
Applied Sciences
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